This idea is archived

CASE STUDY: Sony PlayStation3 Launches Christmas Cinema Campaign

Provided by Digital Cinema Media
Sony created a cinema campaign to promote their new range of PlayStation 3 games in an exciting and interactive way

What was the Challenge / Background of the Campaign?

With Christmas fast approaching, Sony wanted to create a campaign which would cut-through competitive activity from the likes of Nintendo and Xbox. It was therefore essential that Sony implemented a campaign that would engage consumers in an interactive and memorable way, generating interest in their new range of games: Little Big Planet, Buzz, Sing Star, Resistance 2 and MotorStorm Pacific Rift.

What was the Campaign Objective?

To raise awareness and to generate interest.

What was the Solution?

Sony occupied the DCM 'Silver Spot' for 15 weeks. The 'Silver Spot' provides advertisers with a premium communications message which runs before the trailers, allowing the brand to become a part of the cinema experience. Additionally, across six UK cinemas, Sony embraced foyer installations whereby gamers could experience the new games for themselves in a comfortable environment, mocking that of a family home. 25 UK cinemas featured foyer promotions, such as standees, leaflets and fake newspapers which coincided with the on-screen cinema advertisements.

What were the Results?

The campaign created a large amount of positive feedback with 60% of people stating that the enjoyed the ad. This was 14% more than any other media, demonstrating how the cinema is an enjoyable environment to advertise brands. 63% of people asked, said that the sampling and installation activity made them more interested in the advertised games.

What were the Key Learnings of this Campaign?

The campaign has demonstrated how well integrated activity in cinemas can create interest and buzz amongst consumers. Sampling activity is considered to be memorable and enjoyable, allowing brands to promote their products in a fun and effective way.

printer friendly version
BudgetReach & FrequencyTarget AudienceMedia Used
Contact for detailsPrimary: 15-34 year old gamers. Secondary: Family gamers
16 - 24
25 - 34
Male
Both
ABC1
C2
Students
CINEMA
MOBILE
Campaign LocationCampaign DurationMarketing ObjectiveCampaign Type
NATIONALAll YearBUILD AWARENESSSAMPLING
Many more ideas on GetMeMedia.com   Click here to register and view them!
Need some fresh ideas?
Try our Briefing Service

Search for Ideas

Age

Gender

Media Route

Marketing Route

Full Search Options
Getmemedia.com is the place for brands and their agencies to find marketing ideas, media insight and sponsorship solutions.

Sign Up

Register now to find out more about Getmemedia.com Agencies Marketers Media/Rights Owners
Need some fresh ideas?
Try our Briefing Service